There’s lots of information and help here: http://elfnor.com/generative-art-updated-examples.html
Examples of what you can do in Structure Synth are in the Flickr group here: https://www.flickr.com/groups/structuresynth/
Anyway, I thought I’d document some of my attempts, just in case it’s of any interest/use to anyone. So here goes…
20171213 – White Tori
Starting Point Example: https://www.flickr.com/photos/subblue/3087981816/in/pool-structuresynth/
<rules max_depth="10"> <rule name="entry"> <call rule="R1"/> </rule> <rule name="R1"> <call count="6" transforms="ry 60" rule="endsphere"/> <instance transforms="sa 2" shape="sphere"/> </rule> <rule name="endsphere"> <call transforms="tz 1 ty -1 ry 60 sa 0.6" rule="R1"/> </rule> </rules>
This is a case of changing a few values in the original script to see what would happen and then swapping the object from a sphere to a torus. Not very exciting, but at least it worked. 🙂
In the Sverchok nodes, I baked the mesh, rotated it all 90° (I’m guessing the original script is for a Y-up orientation unlike Blender which is Z-up), added a basic material and background and rendered at 2000 samples.